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>>REVIEW a 3 MAGAZINE, Nov_Dec…
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Subject: >>REVIEW: 3 MAGAZINE, Nov/Dec 1994
From: rioux_s@dd.palmer.edu
Date: 20 Nov 1994 05:27:27 GMT
Message-ID: <3ammnv$vhi@insosf1.infonet.net>
REVIEW: 3 MAGAZINE, November/December 1994
=======~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CC: InterNet/UseNet's REC.GAMES.VIDEO.3DO, Don Hicks (Man'ing Editor) & staff
Finally! An American publication dedicated to our favorite system! After
being moderately pleased with the coverage given to the 3DO in leading
publications, I was eagerly anticipating "3 Magazine"'s arrival on the
market. My first impression: there's room for a lot of improvement.
PAGE LAYOUT
===========
This is where is hurts. When you zoom through the magazine, you
desperately look for screenshots, but seldom find any. The text uses a
wide font style, which makes for a lot of text but not a lot of content.
The paragraph text alignment is set to the left, instead of taking the
full width of the column. The lack of consistency between the articles'
format is also disturbing, as we jump from a 2 column format to a 3 column
layout for no apparent reason. Please adopt a four column format, you'll
appreciate the advantages it brings to the whole page layout, and it will
enable you to play around more freely with screenshot placement.
Speaking of screenshots, they range in quality from poor to acceptable.
The choice of screenshots, and their chosen size, also seems questionable.
For example, The incredible machine has 2 screenshots of the game itself
(one being the game, the other a training mode); the other shots are from
menu screens, instruction screens, puzzle construction and intro screen.
The "What's Up!" section on new products has 4 screenshots: 3 from upcoming
Operation Jumpgate (2 being from the FMV sequence...), and the other one is
a photo of the 3DO MPEG Encoding boards for developers. Now, remember this
is the Nov/Dec issue; isn't there anything more exciting to present to the
readers? Aren't there any killer games being released during that period?
We get more preview screenshots from DHGF or EGM than a dedicated 3DO
magazine; they have access to the same promotional material (flyers, beta
copies, videos) from game companies as any other magazine, so where's the
problem? Guys, the betas you receive are not for your own enjoyment, but
mostly so you can let your readers benefit from your position! Remember,
your readers will make you or break you. I'll go more into detail about
this later.
The "re-quotes" in the interviews used an excessive font size for nothing.
Another thing that is quite evident: black on white. Out of 52 pages, they
manage to edit 26 pages of black text on white pages, without any
screenshots, without any color, just plain text on 2 or 3 column layout.
That's exactly 50% of the actual edited magazine (I'm not counting the
advertisement pages in here). This is absolutely awful!!! In the two
interviews they have, they manage 1 picture of the interviewee for each
article. Nothing else. 1/2 a page of a blurry, pixelized Gridders with a
digitized Mark Skaggs pasted in there. And an anterior oblique shot of
RJ Mical looking towards eggs Benedict, which really shows the low color
resolution of their press.
And the ROAD RASH pics are just completely faded; looks like an old pair of
jeans... Also, why spend a whole page to present every racer? Is this the
most important part of the game??? Two or three tiny pics of the racers
would have been more than sufficient. And again, a pic that really
shouldn't be there: TRASH/BIG GAME MODE selection screen. One full page
dedicated to the loading screen. Then, a couple of shots from the city
course. There are 5 different, unique courses in this game, but they were
simply ignored.
SHOCK WAVE shots: from those, I would get the impression this game was a
Mode 7 (or whatever #) from a SNES game; all the shots presented from
in-game screens are flat texture mapped decors. No mountains or anything
depicted in there! Then, three shots that just makes me wonder "Why?":
the F-177 still in the bay, while the Major is talking as the CD is loading
the mission; the "Mission Over" black screen; the "Mission Evaluation"
screen.
Developer Awards: 2 pages, 1 used for a picture. The other just presented
text, without any screenshots of the titles that won awards. Are you
afraid to show what the 3DO is reputed at doing, ie great graphics??
In conclusion: you need more screenshots of better quality, and that depict
a lot more what the potential customer can expect while playing a game.
Choose the shots carefully; it's an art, not a quick job. Put a hairline
box around your screenshots. Don't forget the 7:6 ratio (your shots are
distorted on print) when placing them. Arrange them, don't squeeze them on
the lateral borders of the pages. With a 4 column layout, you have the
possibility to use a 1 column-wide shot, a 2 column-wide shot, or even a 3
column-wide shot for the really important shot that truly shows off the
game (use only on "Must Have" titles). Spending 6 pages on a game like
ROAD RASH is a waste; a Must Have (90%+) usually gets a 3 page maximum
review, whereas a 80%-89% title gets 2 pages (even & odd facing page
numbers), and 1 page reviews for others. You'll see how it'll all fit
together with a 4 column layout, if you decide to adopt it.
Don't print white pages; if your budget permits, go for smooth transition
colored backgrounds instead of solid colored backgrounds; for example, a
light cyan to light blue spread on the horizontal axis gives your text more
quality, is easier on the eyes, and enables better focus from the reader.
White on black, or black on white is just horrible. Or you can even go for
a circle-range fill type between 2 colors; this is really nice visually. A
color background also enables for white as well as black text to be used,
to highlight section/topic/subtopic text.
ARTICLES
========
What's Up:
~~~~~~~~~~
This is basically press releases from the companies, in their entirety,
without any editing done. Do readers really want to read nearly one page's
worth of text on the MPEG Encoding system for the 3DO developers??? This
should be the most exciting part of the magazine, and I felt it was very
tame; what were the first impressions after playing the beta, seeing the
video of a certain title? It was a very impersonal part that really needs
to be changed. I don't want to read press releases from the companies, I
want to know what the reporters, which should be critical 3DO fans and
owners, thought, felt, etc...
Incredible Machine Review:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't spend two pages on a 8 paragraph review that barely skims the
surface of this excellent and complex game.
Tetragon/RJ Mical Interviews:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mark Spaggs/Skaggs... Hum!!!! A big no-no! error there. Interviews were
good and intelligent.
About the Reviews:
~~~~~~~~~~~~~~~~~~
Set up a grading system: GRAPHICS, SOUND, ANIMATION, GAME LIFE out of 20,
OVERALL PERCENTAGE, then a POSITIVE ASPECTS and NEGATIVE ASPECTS showdown,
done in 1-5 points. This should be done by the staff.
The reviewers should follow a certain score sheet: explain what the game is
about; if it's a translation from another platform; to which known games of
the same type it compares/how it compares; gameplay/control; comments about
graphics and sound, use of FMV, etc (this is were the reviewer really gives
his personal comments). Also have a Hint/Tip text for the game (one
paragraph is enough, boxed somewhere on the review page) should be included
if deemed helpful for the readers (the "Don't power off your machine on
SHOCK WAVE if you didn't exit on the main menu because...." is a good
example; actual tips to better handle the game on the first few tries are
also acceptable).
Developer Awards:
~~~~~~~~~~~~~~~~~
Or, "How to fill up 2 pages with 2 paragraphs and title names". Doesn't
anyone have any comments on the awards? Just taking the press release and
reprinting it is not what I call journalism. You ask your readers to tell
you what they think. I think your staff should be doing the same thing.
Readers want to know what YOU think.
"We need to HERE from you!". This is not a typo, it's an english grammar
mistake. Just one of the many printed carelessly inside "3 Magazine".
Road Rash Review:
~~~~~~~~~~~~~~~~~
Why reprint the "Use your head" text from the beginning of the game? Other
than that, good review.
3 GUIDE:
~~~~~~~~
Again, press releases, no comments, no screenshots. Boring. Reminds me of
the same section from the 3DO CLUB's magazine.
OVERALL CONCLUSION
==================
There is a serious lack of reporters in this magazine, and it shows.
Hopefully you'll find qualified personnel to write for 3 Magazine, because
right now, it's a very amateurish and incomplete publication that doesn't
reflect the excitement and power, the experience that one has when
interacting with a 3DO system.
It's always hard to start a magazine, but I'm sure you'll do just fine
after gross-tuning it (the publication as it stands needs more than fine
tuning in order to compete in today's market). Publishing a magazine is,
in my opinion, an art form; use your imagination, stand out from the
others, give us your true feelings, don't be so ambiguous about your
reviews (if it stinks, say it!).
It's not hard to make this magazine interesting: a good layout, plenty of
quality screenshots that show off the game, comments on upcoming products,
and a varied and exciting PREVIEWS section.
I am looking forward to the next issues of "3 Magazine", in order to follow
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From: rioux_s@dd.palmer.edu
Newsgroups: rec.games.video.3do
Subject: >>REVIEW: 3 MAGAZINE, Nov/Dec 1994
Date: 20 Nov 1994 05:27:27 GMT
Organization: Palmer Chiropractic University
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